Slow Rush Studios logo,
    depicting an apprehensive-looking snail rushing forward

Slow Rush Studios

Pixel Wizards

About the Game

Pixel Wizards (working title) is a 1-4 player Couch Co-op game for Steam, where you:

The goal is pick-up-and-play chaos, where there's plenty of plausible deniability for you "accidentally" killing your friends.


Just imagine:

Concept art for Pixel Wizards game, depicting a bunch of wizards chaotically casting spells to fend off enemies

You fling a fireball at a flying imp, which your buddy dodges.

It accidentally burns through the roof, causing acid to pour down... which your buddy also narrowly dodges.

But as the acid corrodes it releases a flammable gas, which rises to the burning roof and explodes - bye bye buddy!

Interest piqued? Read the latest news here.

(Seriously, if you want to see screenshots or whatever, go read my latest updates!)

More details

Probably true:

Things I don't know yet:

Status

Being developed full-time by 1 person since January 2024.

Temper your expectations accordingly, especially on the art side ;)

Release date is unknown, but I share updates and playable demos weekly.

Tech

A custom engine written in the Rust programming language, currently using Macroquad for rendering, input handling and window management, with Rapier for physics and egui for placeholder UI.

The engine supports similar things to Noita's Falling Everything Engine:

Unlike the Falling Everything engine, in this engine great care has been taken to ensure that all calculations are deterministic, which is intended to enable things like replays and maybe online multiplayer.

If you are still curious about the tech, I have written many words about much of it.


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