Slow Rush Games logo,
    depicting an apprehensive-looking snail rushing forward

Slow Rush Games

Signs of Danger
An online and couch co-op multiplayer falling-sand roguelite by a solo developer.

Devlogs and News

Want to see behind the scenes? I have written 78 devlogs full of gifs and terrible jokes. Here are the three most recent:
Thumbnail for Light and Shadows: Rebuilt lighting system in action.

Light and Shadows

Y'all have been begging for more cool lighting videos, so that's why I spent a month redoing lighting. That's the only reason, honest.
Thumbnail for Socketing Signs: Using the updated Signcrafting interface to create a gun that shoots bullets that turn into grenades.

Socketing Signs

Who would have thought that when a programmer designs a user interface, it's mostly only intelligible to programmers? Not this programmer, that's for sure.
Thumbnail for Porting, Performance and Playback: A deterministic game simulation allows you to rewind time, seek through game states like it's a video player, and even travel back in time to before you died.
I meant to port this game to SDL but one brief detour turned into another, and suddenly I've implemented time travel debugging.
Or, see all 78 devlogs.