Slow Rush Games logo,
    depicting an apprehensive-looking snail rushing forward

Slow Rush Games

Signs of Danger
An online and couch co-op multiplayer falling-sand roguelite by a solo developer.

Devlogs and News

Want to see behind the scenes? I have written 76 devlogs full of gifs and terrible jokes. Here are the three most recent:
Thumbnail for Porting, Performance and Playback: A deterministic game simulation allows you to rewind time, seek through game states like it's a video player, and even travel back in time to before you died.
I meant to port this game to SDL but one brief detour turned into another, and suddenly I've implemented time travel debugging.
Thumbnail for Making Drop In Multiplayer Easy: Managing players using the new manage players UI
Ever dreamed of reinventing half a web browser? Me neither. But you gotta do what you gotta do.
Thumbnail for Signcrafting and Skill Trees: Editing the signs of a gun ability using the new Signs tree to create a gun with high firepower.
What if a game let you make your own skill trees, on the fly?
Or, see all 76 devlogs.